Харон [3]  | |
| | |  | | Написать письмо | В последний раз был 14:23 04-03-15 | | » Боевой уровень: 3 (5,516) +9,484
» Готовность армии: 100% » Мана: 0 / 0 » Район: Empire Capital
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| | Статистика | Протокол передач [>>] Протокол боев [>>] Протокол игр [>>] | Поставлено в рулетке: 0 Выиграно в рулетке: 0 Пройдено квестов: 0
| Всего боев: | 50 | | Выиграно: | 43 | | Проиграно: | 7 |
| | Всего игр: | 1 |  | | Выиграно: | 0 | | | | Проиграно: | 1 | | |
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| Ресурсы | Умения | Навыки | | Рыцарь: 1 (27.93) +22.1 Некромант: 0 (0.00) +20.0 Маг: 0 (0.00) +20.0 Эльф: 0 (4.00) +16.0 Варвар: 0 (0.00) +20.0 Темный эльф: 0 (0.00) +20.0 Демон: 0 (0.00) +20.0 Гном: 0 (0.00) +20.0 Степной варвар: 0 (0.00) +20.0 Фараон: 0 (0.00) +20.0
Гильдия Охотников: 1 (33.00) +27.0 Гильдия Рабочих: 1 (145) +35 Гильдия Картежников: 0 (0) +10 Гильдия Воров: 0 (0) Гильдия Рейнджеров: 0 (0) Гильдия Наемников: 0 (0) +50 Гильдия Тактиков: 0 (0.00) Гильдия Стражей: 0 (0.0) Гильдия Искателей: 0 (0) +1600 Гильдия Лидеров: 0 (0) +80.0 Гильдия Кузнецов: 0 (0.00) +30.0 Гильдия Оружейников: 0 (0) +104 ( +) | |
| Личная информация | I do not read private mail.
The Laws of Online World Design:
¤ Featuritis
No matter how many new features you have or add, the players will always want more.
¤ Pleasing your Players
Despite your best intentions, any change will be looked upon as a bad change to a large percentage of your players. Even those who forgot they asked for it to begin with.
¤ Hal Black's Elaboration
The more responsive an admin is to user feedback of a given type, the more of that type the admin will get. Specifically, as an admin implements features from user suggestions, the more ideas for features will be submitted. Likewise, the more an admin coddles whiners, the more whining will ensue.
¤ Baron's Theorem
Hate is good. This is because conflict drives the formation of social bonds and thus of communities. It is an engine that brings players closer together.
¤ Hans Henrik Staerfeldt's Law of Player/Admin Relations: The amount of whining players do is positively proportional to how much you pamper them.
Many players whine if they see any kind of bonus in it for them. It will simply be another way for them to achieve their goals. As an admin you hold the key to many of the goals that they have concerning the virtual environment you control. If you do not pamper the players and let them know that whining will not help them, the whining will subside.
¤ Rewards
The longer your game runs, the less often you get kudos for your efforts.
¤ John Hanke's Law (cited by Mike Sellers)
In every aggregation of people online, there is an irreducible proportion of ... jerks (he used a different word :-)
Is it a game?
It's a SERVICE. Not a game. It's a WORLD. Not a game. It's a COMMUNITY. Not a game. Anyone who says, "it's just a game" is missing the point.
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